Within BoB, use the Retail Pack option, and boom, your localisation files are done! After using Export -> Export Changes to Binary, close DaVE and open up BoB. All you have to do is find the columns with the localisation you want to add, fill in the text, apply your changes. Making new localisation in the Assembly Kit is remarkably simple. Assembly Kit Localisation is good to know just for visualization, and it will help me teach your how to use it in the PackFile, so please read on! While the PackFile editing method is probably the one most will use – and the one I recommend – we’ll go over both. There are two ways to edit and add text, and I’ll show them both in turn. Text in-game is known as localisation, and consists of basically all text you see – from the Help Pages, to building names, to mission text, to subtitles in quest battles – all of these are localisable text, meaning we can edit or add text. PLEASE NOTE: This tutorial assume basic knowledge of PackFiles, the modding tools available, and other basic nomenclature regarding modding.įirstly, yes – obviously, custom text is possible, otherwise I wouldn’t have typed these words into this internet. Hello and welcome! Look no further for a simple tutorial to create custom text in Total War!
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